r_VSync needs to be disabled to use this, as V-Sync limits your frame rate. 512 for 1.5GB, 640 for 2GB, 1536 for 3GB.Įnter a value you wish to cap the frame rate at. 256 is recommended for cards with 1GB vRAM. Size of pool for textures streaming in MB. This controls texture blurriness at a distance. Specifies the maximum level allowed for anisotropic texture filtering. ![]() Specifies the minimum level allowed for anisotropic texture filtering. 0=Off, 1=Standard, 2=Reduced Example: r_FogShadows=1 (this would set it to standard quality).Įnables volumetric fog shadows for watervolumes. Maximum distance from camera in meters to allow tessellation, also affects distance-based displacement fadeout.ĭesired triangle size for screen-space tessellation.Įnables deferred volumetric fog shadows. Been known to cause issues with AMD CPUs, try disabling if you have an AMD processor. Enabled by default, set to 0 to turn it off. Lower values will make some grass/cloth stutter in animation/physicalization, as the player gets further from it.Įnables or disables Tessellation. By increasing this value objects will look better from further away. If enabled, walk will be toggled on/off with each input, rather than needing to be held down. If enabled, sprint will be toggled on/off with each input, rather than needing to be held down. If enabled, prone will be toggled on/off with each input, rather than needing to be held down. If enabled, crouch will be toggled on/off with each input, rather than needing to be held down. If enabled, zoom will be toggled on/off with each input, rather than needing to be held down. Sets the maximum amount of mouse acceleration, use with i_mouse_accel for best effect. Set the level of mouse acceleration, 0 disables mouse acceleration. (1.0 = very very smooth, 30 = almost instant). Set mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input. Toggles alt-tabbing in and out of fullscreen when the game. While in fullscreen, activities like notification pop-ups of other applications won't cause a switch back into windowed mode.Įnable SLI workaround for buffer pooling. Use this to resolve which video card to use if more than one DX11 capable GPU is available in the system. Specifies index of the preferred video adapter to be used for rendering (-1=off, loops until first suitable adapter is found). Specifies index of display to use for output (0=primary display). Sets the resolution height, eg: r_Height=1080Ġ=disabled, 1=extra overhead to allow SLI (NVidia) or Crossfire (AMD), 2(default)=automatic detection (currently SLI only, means off for AMD) should be activated before rendering. Sets the resolution width, eg: r_width=1920 Minor impact on performance, mainly GPU bound.Įnable fullscreen windowed mode borderless window.Įnable fullscreen mode. Lower settings make the water look more bland with the removal/reduction of reflections and other effects. Can make a big difference on performance if you're GPU memory bound. An increase in texture resolution provides sharper, more realistic looking textures. Sets the resolution and memory pool available to textures. Very minor impact on performance, only GPU bound. Sets the quality of textures, most notably the anisotropic filtering which blurs textures at a distance. Moderate impact on performance, mainly GPU (and GPU memory) bound. Higher settings produce more realistic looking shadows. Moderate impact on performance, mainly GPU bound. Sets quality level for various visuals, like ambient occlusion, bloom, refraction and reflections. ![]() Minor impact on performance, mainly GPU bound. Things like motion blur and color grading quality. Very minor performance impact, only if CPU bound. ![]() Example: On low settings, dropping an item on a hill would still cause it to roll down, but it would stutter and look choppy. Fairly minor impact on performance, only if CPU bound. Sets the quality level of particle effects. This will change the distance and detail at which objects render. Sets the overall quality of most objects. ![]() Use values of 1-4 to set each of the following options manually, they use the same 1-4 as above. Set overall graphics quality level (1 low, 2 med, 3 high, 4 very high).Īlso set graphics detail level per component from the list below.
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